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Spread Wisdom

swimspreadwisdom.io

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If your website is on the scam list and you think that you are not a scammer, contact us. After you provide us with all the proof that you are in Crypto World with good intentions, we will delist you. Usually, you get in this category because you are hiding your team, you have a bad reputation(you are tricking, deceiving, scamming people), and you haven't got a written project whitepaper or is a shitty one....

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SWIM-SpreadWisdom © 20222Executive SummaryIn  today’s  world,  many  children  turn  to  unregulated  social  platforms  to  consume  content  and  even learn  from  it.  Although  platforms  like  TikTok  and  YouTube  are  very  entertaining,  the  content produced  isn’t  always  kid-friendly  nor  is  itconsidered  to  be  a  kid-safe  environment.  That’s  why SWIM aims to provide a safe platform whose main goal is to help kids to learn in a kid-friendly and kid-safe   environment. SWIMis   the   first   Play-for-WISDOM   gamethat   generates   financial contributions,  creates  broad  awareness for  global  warming,  and  actively  incentivizes  a  sustainable lifestyle, connecting in-game challenges with real-world phenomena and educational content. SWIM is the first ever spread wisdom game that is going to create those toddlers to become an entrepreneur where 2 to 7 use 3 hours of phone time on screen per day. Our motive is to make them entrepreneurs and  spread  wisdom  to  their  brains.  We  are  focusing  on  issues  that  put  us  in  the  same  boat  like environmental problems and UN-SDGs ingeneral. Decentralized autonomous organizations (DAOs) have  the  potential  to  revolutionize  the  way  we  collaborate  and  make  decisions  but  have  also  faced challenges  and  failures  in  the  past.  To  address  these  issues  and  create  a  more  effective  means  of spreading  wisdom  and  knowledge,  we  propose  the  creation  of  a  decentralised  ecosystem  focused  on the  spread  of  wisdom.  Our  decentralized  ecosystem,  called  "SWIM  (SPREAD WISDOM)"  aims  to promote  wisdom  and  knowledge  sharing  on  a  global  scale,  using  a  range  of  innovative  technologies and  approaches.  Through  our  platform,  we  aim  to  educate,  empower  and  engage  individuals  and communities  around  the  world,  helping  them  to  become  more  enlightened  and  conscious  of  their impact on the planet and on each other.Social media has become an integral part of modern society with  adolescents  being  among  the  most  active  users.  While  social  media  can  provide  a  sense  of connection  and  community,  it  can  also  have  negative  effects  on  mental  health,  particularly  in adolescents who are still developing their cognitive and emotional skills. At the same time, toddlers need  to  develop  wisdom,  which  is  the  ability  to  think  and  act  with  knowledge,  understanding,  and insight, as well as an understanding of the importance of the environment and the need to protectit. This white paper aims to explore the impact of social media on mental health in adolescents and the role of wisdom games in promoting wisdom and environmental awareness in toddlers.Powered By Sadhguru Sadupdesh‘SWIM-Spread  Wisdom’is  a  wise  ecosystem  built  to  spread  wisdom  through  the WISE  SWIM  Toddlers  Game  structure. Our  goal  is  to  create  a  future  generation of wiser, green entrepreneurs and promote wisdom in order to create a better and healthier  earth.  We  believe  that  every  person  has  the  potential  to  reach  their highest level of intelligence. It is our mission to offer with our resources and team in  any  way  we  can  to  raise  awareness  for  earth  health  and  spread  wisdomto  as many people as possible.SWIM’s spread wisdom would help to avoid the failure of DAO by using the wise consensus algorithm "Proof-of-Wisdom"

SWIM-SpreadWisdom © 20223Overview"SWIM (SPREAD WISDOM)" is the Wise Consensus ecosystem on a decentralized platform built to spread  wisdom  and  create  a  better,  healthier  worldandwise  future  generation  by  empowering toddlers in many ways. The ecosystem will be built on a wise decentralized chain that utilizes proof of  wisdomand  proof  of  contributions  to  ensure  the  integrity  and  transparency  of  the  platform.In addition  to  its  focus  on  saving  us  from  the  failure of  DAOs,  the  Wise  Consensus  ecosystem  is  also designed forindividuals  or  organizations  that  contribute  to  the  development  of  renewable  energy sources or the protection of natural habitats that can earn rewards on the Wise Consensus platform.By creating adecentralizedecosystem that leverages the latest technology and draws on the wisdom of  ancient  cultures,  we  believe  that  we  can  create  a  powerful  and  effective  means  of  spreading knowledge and understanding to people around the world. Whether through NFTgames for toddlers, apps  for  sustainable  farming,  or  immersive  VR  experiences,  we  aim  to  empower  and  engage individuals  and  communities  in  the  quest  for  wisdom  and  a  more  sustainable  future. By  creating  a decentralized  ecosystem  that  leverages  the  latest technology  and draws  on  the  wisdom  of  ancient cultures, we believe that we can create a powerful and effective means of spreading knowledge and understanding  to  people  around  the  world.  Whether  through  NFT  games  for  toddlers,  apps  for sustainable farming, or immersive VRexperiences, we aim to empower and engage individuals and communitiesin thequest for wisdom and a more sustainable future. WiseMe: An NFT Game for ToddlersOne  key  component  of Wise  Spread  Wisdom  is WiseMe,  a  non-fungible token (NFT) game designed  specifically  for toddlers. NFTs are unique digital  assets  that  can  be bought,  sold,  and  traded on  blockchain  platforms. Through WiseMe, we aim to   foster   a   love   of learning  and  exploration in  children  at  an  early age,  setting  the  stage  for a   lifetime   of   wisdom-seeking and environmental stewardship.Merging Ancient Wisdom with ModernTechnologyIn  addition  to  leveraging the  latest  technology  to create innovative platforms and tools, Wise Spread   Wisdom   would also draw on the timeless wisdom of ancient cultures.  The   Vedas   & Global  ancient  scriptures are   a   rich   source   of knowledge and understanding  about  the natural   world   and  the human   experience.   By incorporating the teachings  and  insights  of the    Vedas    into    our platforms  and  tools,  we aim to bring together the best  of  both  worlds to create   a   more   holistic approach    to    wisdom-sharing.Virtual Reality for a Wise Bigger ImpactVirtual  reality  technology has   the    potential   to greatly     enhance     the impact  and  reach  of  our decentralized  ecosystem. By creating VR experiences   that   allow people   to   explore   and learn  about  the  natural world in a immersive and interactive  way,  we  aim to  bring  the  wisdom  and knowledge of our platforms   to   life   in   a whole  new  way.  Through the  combination  ofVR and  our  other  platforms and  tools,  we  hope  to create  a  wise  ecosystem that  truly  reaches  people around   the   globe   and inspires  them  to  share wisdom in their own lives. Creating a Metaverse Using Wise EcosystemTo  further  increase  the reach  and impact  of our decentralized ecosystem,  we  propose the    creation    of    a Metaverse   using   our own  layer  solutions.  A Metaverse  is  a  virtual shared space, created by the    convergence    of virtually enhanced physical    reality    and physically persistent virtual  space,  including the  sum  of  all  virtual worlds.

SWIM-SpreadWisdom © 20224While  accessibility  generally  addresses  issues  with  physical  disabilities  or the limited physical  or psychological  ability  for  accessing  any  service  or  product,  ‘game  accessibility’  can  refer  two  things. Either the game is not properly designed for a target user group who suffers from different kinds of disabilities  or,  regardless  of  physical or  psychological  disability  issues,  a  game  can  be  designed  in such  a  manner  that  it  is  not  accessible  by  some groupsof  user  simply  because  it  is  not  usable  or useful  to  them.  Designing  inclusive  games  can  be  a  solution tothe  first  issue.  Designing  usablegames for accomplishinga set of tasks should be the solution for the second issue that is addressed here.  We  would  like  to  argue  that,  to  accomplish  successful  wisdom  learning  using  games,  it  is important  to  design  games  with  a  certain  purpose  properly. This  would  allow  the  most  possible groups  of  users  to  be  included  in  using  the  games  for  wisdom  learning,  for  example.  The  game industry  would  also  lose  potential  users  and  profits  if  the  game  is  excluding  certain  groups.  This whitepaper  takes  into  consideration  some  parameters  that  users  expect  from  games  while  they  are playing them,  and  uses  these  parameters  to  propose  a  framework  called  ‘Inclusive  framework  for developing  wisdom  games  for  learning’.  The  motivation  behind  our  game  model  is  the  universal design concept, also known as inclusive design or design for all. Universal design is a concept which is  getting  more  and  more  widely  supported  and  the  present  challenge  is  to  mainstream  universal design.  If  we  want  to  use  games  for  learning  wisdom  properly, the  first  task  is  to  design  proper games  for  learning  wisdom.  For  this  to  be  achieved,  one  challenge  will  be  to  include  user’s  needs under  the  concept  of  inclusive  or  universal  design.  Hence,  by  mainstreaming  the  design  for  all concepts  of  NFT  games  design,  it  could  be  quite  possible  to  design  games  properly  to  serve  the purpose of optimal learning.Underlying problemChildren spend hours, every day, consuming their time on smartphones, online social media, and live chats  and  even  while  doing  the  simplest  activity  like walking;they  are  glued  to  the  screen.Social media  and Smartphone’soften  lack  wisdom  applications  and  can  contribute  to  a  culture  of  instant gratification,  which  can  beparticularly  harmful  to  toddlers  who  are  still  developing  their  cognitive and emotional skills. The constant stimulation and immediate rewards provided by screens can lead to a lack of patience and critical thinking in young children. Furthermore, the fast-paced and shallow nature of many social media platforms can make it difficult for toddlers to learn how to process and evaluate  information healthily.  Additionally,  the  screen  time  that  toddlers  spend  on  these  devices can often be passive and unengaging,leading to a lack of creativity and mental growth. Parents and caregivers  need  to  provideand  encourage  toddlers  to  engage  in  activities  that  foster  their  overall developmentusing wisdom.

SWIM-SpreadWisdom © 20225Wisdom“!"ा!ायः“अनभुवः, "ानं, सामा."ानंचभिवतं◌ुगुणः।”Wisdom  (Pragnya -!"ा) is  often  defined  as  “the  quality  of  having  experience,  knowledge,  and common sense(Nallaperuma and Karunananda, 2011). More generally today, wisdom can be defined as  the  use  of  stored  knowledge  to  create  an  understanding  of  humanity,  human  society,  and  its environment  to  guide  one's  actions  and  improve  one's  life he/she  is  more  than  just  cumulative knowledge. “!"ायाःअथ7ः"ानेिवचारेवापूण7तािस<=ःवानभवित।”“First, wisdom does not mean completeness or perfection in knowledge or thought.” As with knowledge, a few remarks can be made about the definition of wisdom. 1.Wisdomis defined as a human quality or human characteristic that is not universal or even pervasive.  As  a  human  trait,  wisdom  can  be  gained,  but  it  can  also  be  lost(Stange  and Kunzmann, 2008). 2.Wisdomis created from the human input of information, experience,and knowledge, through analysis  andprecise  defining(Zeleny,  2006).  Using  that  information  OR  experience alongwith the knowledge wisely is a critical part ofwisdom.3.A  person  cannot  simply  claim  to  be  intelligent,  similarly,wisdom  as  a  quality  must  be observed and recognized by others(Noordin, 2003).4.Wisdomis an individual human trait, but it is used at least to improve one's own life, if not to improve human society and its environment(Hussain et al, 2021). Finally, wisdom involves guiding one’s future actions and therefore making predictions and looking ahead.BackgroundAt  present  digital  gaming  has  become  a  part  of  our  culture.  The  gaming  industry  too  is  an interesting and important issue in terms of commercial values. This industry is rapidly growing and we  see  the  expansion  of the gaming  industry  in  last decade  in  a  totally  different  manner,  since hardware  improvement  has  come  about  rapidly  and  prices  become  affordable  by a large  population using  computers.  “Academia  and  also  Research  &  Development  over  the  last  years  have  started  to focus  on  ‘serious  games’”  (Kellogg  et  al.,  2007).  “Leading  experts  speak  of  ‘creating  a science  of games’ with  the  goal  of  implementing  games  and  game-like  interfaces  of  general  importance  for  a growing number of applications and as a general trend inthe design of Human-Computer Interfaces (HCI)”  (Zyda,  2007; Kellogg  et  al.,  2007;  Archambault,  et  al.,  2008).  While  enhancing  usability, games  or  interfaces  reflecting  game-like  environments  are  quite  accepted  and  known  as  means  to implement  educational, training,  general  HCI  and  web  applications  effectively  (Archambault  et  al., 2008).  For  example,  Archambault  et  al.  mentioned  some  areas  of  interest ingames,  one  of  them being  “eLearning  and  edutainment  which  more  and more  implement  or  use  didactic  games” 

SWIM-SpreadWisdom © 20226(Chatham,  2007).  “As  an  example  of  this  trend  it  should  be  noted  that  critical  issues  like mathematics  and  science  education  are  approached  with  game-based  learning  infrastructures  and edutainment  to  address  the  well-known  didactic  problems  in  this  domain”(Archambault  et  al., 2008). It was found in previous researches that playing games can stimulate chemical changes in the brain which in turn can promote learning (Mayo, 2007). However, the rate of learning will be highly dependent  on  how  well  a  game  is  designed  to  serve  that  purpose.  That  is,  to  get effectivelearning outcome using a game, that game should also be designed effectually, or else the intended purposes will not be served.That is why not all games can be used to educate students. Although issues like how an educator will use  a  game  to  teach,  how  well  the  student  and  learning  environment  integrates  together  etc.  are some factors that have a direct impact on learning, most importantly the platform of learning (game in this case) has the highest significant impact on pupil’s mind regarding the issue of how they are learning.  Also  as  society  ages  and  the  care  gap  increases,  technology  is  envisaged  as  a  means  of allowing  older  people  to  live  independently  for  longer.  For  this  focus  group,  for  instance,  designing games  has  already  been  a  challenge,  not  to  mention  the  fact  that  designing  games  for  wisdom learning for this audience is more challenging. Therefore, in the upcoming future, where NFT games are a major recreational activity as well as a tool for attaining tasks like learning, education, content delivering etc., a mass market of NFT games not too different from what we now have should focus on ‘appropriately designed’ games. Appropriateness of the design would then unlock the possibility of making games complete onand on their own and self-sufficient. Garris et al. (2002) described a tacit model of learning that is important to have an understanding of when  studying  games.  The  goal  is  to  design  a  game  that  incorporates  certain  characteristics and features.  These  features  trigger  a  cycle  that  includes  the  user’s  reactions  and  judgments  such  as interest  and  additional  system  feedback.  If  well-designed,  the  instructional  content  will  be  paired with appropriate game features and this iterative cycle results in self-motivated and recurring game play.  The result  is  that  this  engagement  in  game  play  leads  to  the  accomplishment  of  specific learning outcomes and training objectives. Research has revealed that learning can be more effective if it is characterized as fun by the learner. Also, if the educational assignment is set in a motivating context the learning outcome is enhanced and aided. A game that can provide a meaningful context for the learner will therefore have a positive effect on the learner’s motivation and learning (Cordova & Lepper, 1996). If the learner is engaged and actively interacts with the game, learning will be done effectively. Cordova and Lepper’s result showed that powerful educational benefits could be gained if an intrinsic motivational appeal of learning activities for learners is increased with the right design. As  Garris  et  al.  (2002)  described,  the  goal  to  be  achieved  is  motivated  learners,  who  are  focused, enthusiastic and engaged. The game should bring curiosity to the user, since curiosity is considered to be an important driving factor for learning (Malone & Lepper, 1987). The users crave an optimal level of challenge; they are best challenged by activities that are neither too easy nor too difficult to perform  (Malone  &Lepper,  1987).  The  rules  of  a  game  describe  the  goal  structure  of  the  game. Another important factor influencing motivation and active game play is that how specific, clear and difficult  the  goals  are  provides  enhancedperformance  (Locke  &  Latham,  1990). The  theme, characters and context that buildup the game will stimulate fantasy (Garris et al., 2002) and are also important  in  order  to  achieve  educational  effectiveness.  The  game  interaction  needs  to  incorporate good feedback as an assessment of progress towards the goals that motivate the user to devote more effort.  The  educational  game  therefore  needs  to  be  designed  very  carefully  to  achieve  effective learning by increasing the relevance and motivational force of the game for the learner.

SWIM-SpreadWisdom © 20227Spread Wisdom Mission (SWIM)Utilities.The  Spread  Wisdom Mission aims to create a wise world and provide wisdom games to adolescents as a way to convert their screen time into NFT (non-fungible tokens) and encourage them to become future green entrepreneurs. By connecting the world's first metaverse inside a metaverse inception, the Spread Wisdom mission aims to create the first-ever communicable community metaverse for all metaverses to come together. Through the use of wisdom games and the creation of a communicable community  metaverse,  the  Spread  Wisdom  missionaims  to  help  adolescents  develop  critical thinking, problem-solving, and decision-making skills, as well as an understanding of the importance of the environment and the need to protect it. By fostering wisdom and environmental awareness in young   children,   the   Spread   Wisdom   mission   hopes   to   inspire   the   next   generation   of   green entrepreneurs and help to create a more sustainable and connected world. WiseMe●Converting screen time of the kids to wise ZoonNFT.●First-ever kids NFTto digital gold conversion on the safest blockchain network protocols for a wise investment. ●Incentivizing parents spreadswisdom to kids and communities.●Extra   rewards   for   parents   spending   time   with   kids   in mother-naturenurturing   the environment around. 

SWIM-SpreadWisdom © 20228●Special family rewards for using recyclable planet-friendlyproducts for kids and aspiring the kids to do the same. SWIM is the first Play-For-Game that generates financial contributions, creates broad awareness for global warming,and actively incentivizes a sustainable lifestyle, connecting in-game challenges with real-world phenomenaand educational content.SWIM is the first ever spread wisdom game that is going to create those toddlers to become an entrepreneur where 2 to 7 use3 hours of phone time on screen, per day. Our motive is to make them an entrepreneur and spread wisdom to their brain. We are  focusing  on  issues  that  put  us inthe  same  boat  like  environmental  problems  and  UN-SDGs  in general.Evolutionary Game TheoryTheorigins  of  evolutionary  game  theory  began  in  1973  when  John  Maynard  Smith  and  George  R. Price, in their work “The Logic of Animal Conflict”(Smith and Price, 1973).Although  it  originated  in  evolutionary  biology  as  a  concept  to  explain  the  Darwinian  evolution  of surviving  species,  the  principles  of  evolutionary  game  theory  have  been  adopted  by  economists, psychologists,  etc.  In  classical  game  theory,  the  success  of  a  strategy  depends  on  the  strategy(Hammerstein,  1998).  In  developmental  game  theory,  on thecontrary,  the  game  is  played  several times  between  many  players.The  success  of  a  particular  strategy  depends  not  only  on  the  strategy itself but also on the frequency distribution of alternative strategies and their success.In  SWIM,we  are  proposing Game-basedLearning  and  Earning  model  for  kids  to  earn  today  and develop skills to become entrepreneurs in future.The great thing about SWIM’s NFT games is that parents can be used to teach toddlers the basics of money management and how to become an entrepreneur. Through our games, parents can introduce their toddlers to the basics of trading and investing. They can also teach them about the importance of  diversification  and  managing  their  risk.  By  teaching  their  toddlers  about  the  basics  of  money management, parents can help prepare them for a lifetime of financial success. In addition, SWIM’s NFT  games  can  also  be  used  to  teach  toddlers  about  the  creative  element  of  entrepreneurship. Through  these  games,  toddlers  can  learn  how  to  design  and  create  their ownvirtual  items  and assets. This helps to foster their creativity and encourages them to think outside of the box. It also allows them to explore new ways of making money and developing their own business ideas. Overall, NFT  games  are  an  excellent  way  for  parents  to  teach  their  toddlers  the  basics  of  entrepreneurship and money management. By introducing their children to the world of SWIM’s NFT games, parents can help prepare their toddlers for a lifetime of financial success and creative thinking.

SWIM-SpreadWisdom © 20229Our Main Approaches Games work best when embedded into a larger blended learning curriculum(Barik et al., 2013). This sounds logical enough, but it is much harder to decide exactly what that curriculum should look like. Fortunately,  many organizations have  already  successfully  implemented  games  into  their  training. One  of  the  best  ways  to  prepare  for  a  game-based  learning  implementation  is  to  learn  from  the success  of  others.We  are  introducing the Screen-Time  Learning  and  Earning  process,  instead  of  0 benefitsof the time to develop skills, learn while playing,and have fun earningreal money through 


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Unlock the power of wisdom for a healthier Earth and humanity with 'WISE ME,' the revolutionary NFT Play-To-Earn game for toddlers and parents that combines Gaming-Earning-Learning. #spreadwisdom.
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Gaming - Learning - Earning 
"The Future of Wise and Conscious Utilities."
A Wise Today is a
Sustainable Tomorrow 
Spread wisdom to "Join the first-ever community of wise utilities on a decentralised network to promote wisdom for the benefit of future generations and a healthier Earth."
The 1.3 million+ community of SS  is dedicated to spreading wisdom.
The first-ever NFT wise investment game for toddlers.
In alignment with the United Nations Sustainable development Goals.
Constructing a wise protocol to cultivate a wise-conscious ecosystem.
Establishing the first-ever Wise Community Metaverse to improve earth-health and well-being.
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The World’s 1st Wisdom Utility  
Platform That Offers Rewards
Spread wisdom to "Join the first-ever community of wise utilities on a decentralised network to promote wisdom for the benefit of future generations and a healthier Earth."
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The Future of Wise Decentralisation 
SWIM

SPREAD WISDOM 
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ABOUT US 
Objective
To cultivate a wise ecosystem that promotes the sharing of knowledge about human well-being and the improvement of the earth's health.
Aim
To empower and engage users by incentivising them with rewards and incentives created by a world-class team of researchers and quantitative experts in the blockchain and gaming industry.
Goal
To create a future generation of wiser, environmentally conscious entrepreneurs through the 'WISEME' SWIM Toddlers gaming app alongside other futuristic innovations", 
Proof Of Wisdom
Utlising our innovative wise consensus algorithm based on the unique "Proof of Wisdom" to prevent the failure of DAOs and  bringing together the existing community of over 1.3 million "Wise-ards".


WISE SWIM UTILITIES
META INSIDE META INCEPTION (MIAMI)

"Our first-of-its-kind concept, MIAMI (Metaverse Inside a Metaverse Inception), is a community  driven universe of metaverses that incorporates and incepts a range of wise applications and additional metaverses
This interactive, brilliantly augmented ground-reality experience allows users to create their own avatars, shop, meditate, plant, and play games, among other wise applications."
WISE ME
Toddlers Parents NFT Game

The first-ever wisdom NFT  play-to-earn gaming revolution for toddlers and their parents.
To empower the future of toddlers by converting daily screen time for both parents and toddlers into ZooNFT rewards.
Incubating via gaming app ideas that help toddlers flow towards attaining well-being and wisdom about nature, with daily wisdom task rewards in the form of ZooNFT on a decentralised platform."
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First  Ever Toddler's/Parent 
"WISEME" Play-To-Earn NFT Rewards Game.
"Shaping the Future: Fostering a Generation of Wiser, Green Entrepreneurs for a Healthier Planet and a Better Society.
User Engagement 
META INSIDE META INCEPTION 
Building and linking the meta world to the real world.
Special rewards of NFT (sunft) when the user uses the metaverse in a natural or outdoor setting as opposed to a closed indoor space.
Developing a special solar-powered rechargeable augmented reality headset.
Introducing a self-sustaining AI metaverse with a universal vibrational dimension technology unlike anything previously seen.
'WISEME' PLAY-TO-EARN
Innovating the toddler gaming industry.
Parents  Save Rewards as toddlers task are completed.
Turning screen time for children into wise Zoonft.
Introducing the first-ever kids NFT to digital gold conversion on the safest blockchain network protocols for wise utilisation of NFT
Providing extra rewards for parents who spend time with their children in nature, nurturing the environment.
Offering special family rewards for using recyclable, environmentally friendly products for kids and inspiring children to do the same.

First-Ever Wise Consensus Algorithm Based On The Unique  'Proof Of Wisdom'.

A wise consensus algorithm based on proof of wisdom is definitely more effective and secure than traditional consensus algorithms, as it would involve the use of knowledge and expertise as a key factor in determining the validity of transactions or actions.
Our Unique Wisdom Model
“प्रज्ञाप्रायः “अनभुवः, ज्ञानं, सामान्यज्ञानंचभवितं गुणः।”

Wisdom (Pragnya - प्रज्ञा) is often defined as “the quality of having experience, knowledge, and common sense. More generally today, wisdom can be defined as the use of stored knowledge to create an understanding of humanity, human society, and its environment to guide one's actions and improve one's life She is more than just cumulative knowledge.
“प्रज्ञायाःअर्थःज्ञानेविचारेवापूर्णतासिद्धिःवानभवति।”

Wise Consensus 
Proof  Of Wisdom
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WE DON'T IMPRESS WE IMPACT
Our Commitment  100% 'Proof Of Reserves'

OUR BENEFITS
Existing wise community of 13,00,000 +  On the Spread Wisdom Networks.
Unlocks VIP access to the  SWIM  Utilities.
 
World-class development team backed by Quant developers,Sustainable BlockChains  & VC investors.

Being a part of the wise community on decentralised networks can contribute to a long-lasting, earth-healthy wise consensus.
Engagement Via various utility rewards and NFT's with the potential to create millions of user engagements by offering a unique Wise Consensus and by Spreading Wisdom.
Potential 'WISEME TODDLER APP' Tie up with Thousands of play schools and primary schools.
WISE ROUTE
Proceeding down the avenue of disseminating knowledge with a WISE community
and carving a fresh path towards enlightenment.
Team Of 'Wise-ards'
Dedication. Expertise. Passion.
Dr. Ahbab 
(Dr Wise)
Co-Founder,
Director of Research & Business Development, SWIM.

Educational Consultant | Social & Emotional Learning Specialist | Researcher | Passionate about Child Education, Metaverse Education, Technology, and Wellbeing | Innovation Leader at UNICEF
Kareem Kassab
(Dr Chain)
HOD, Smart Contract Developer, SWIM.

Kareem is The Mater of blockchain development  with experience in Ethereum development currently working in security management. Presently innovating a cross-chain wallet with multiple chains and bridges.Founder and mentor of a blockchains community in Egypt. Actively involved in blockchain portfolio management with participation in over 50 blockchain projects.
Mr Omar Osman
(The Wallet Man )
Blockchain Engineer, SWIM.

Omar is a software engineer with skills in web3 dapp construction on blockchains. He excels in devops and fullstack development, making him a versatile programmer. Currently, his focus is on creating cross-chain wallets and web3 games with NFTs. Additionally, he started a resume generation automation startup.
Anthony Niño Tiongson
(The Discord chord Man)
Digital Marketing Team, SWIM.

Born in the Philippines, he is a Web3 Enthusiast and involved with the biggest Discord Community in Philippines which offers Crypto courses. He believes in the saying that you don't need to be great to start but you need to start to be great.
Dr Wendel
Advisory

Prof. Dr Wendell is a famous researcher and academician in Brazil and expert on environmental management with 20+ Yrs of experience in teaching, research and innovation. He has more than 100 research papers that published in high indexed journals with vast citations.
Since January 2018, he is advisor in Ph.D. program in Bio-energy from University Sao Paulo (USP), UNICAMP and UNESP.
Emma Harutyunyan
Quality Assurance Officer


Researcher | QA professional | B2B expert | Client Support Specialist
With Great experience and lot of drive to deliver the best in the industry , applauded with many great rewards for various services across the globe.
Jacinta Umukoro
Education Manager

Jacinta’s polished skill set enables her to bring in a customer-centric awareness that enables businesses to innovate and flourish. With a background in Web development and Digital Marketing, she is well organized in community engagement and she is skilled to drive product to both new and existing customers through strategic dialogue.
Miss Taya Shuykova
Business Consultant 

A professional with international experience - worked with companies in Korea, Russia, India, and UAE. An expert in strategic planning and global branding.
Jacob Kauble
Advisory 

Ex-VP of Media at Vayner Media, a full-service consumer-centric digital agency where he led omnichannel marketing strategies for the Los Angeles agency’s clients; Johnson and Johnson, TikTok, Lyft, & Mint Mobil
Ajay Keswani
Advisory 

Founder, Rocketship Capital |10+years experience in technical analysis in financial markets.Predicted with precision rise and
fall of crypto's specifically bitcoin and ethereum. Known for his excellence and creativity in technical analysis and creating
algorithms.
Jessica Mayara
Advisory 

Expert in Business development and fund raising, more than 4 years in the crypto Industry.
Senior Manager at ProBit Global, Top 20 Exchange by CMC
Brazil. 
Jessica Mayara
Advisory 

Expert in Business development and fund raising, more than 4 years in the crypto Industry.
Senior Manager at ProBit Global, Top 20 Exchange by CMC
Brazil. 
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